I basically make two or three lists a week that I consider packing on a plane and taking across the country. This is one that I have been somewhat excited about and am looking forward to testing next week.
The idea here is that the Rune Priests use Divination and roll with a couple of assault squads. The Reclusiarch is here to give me a 3 wound warlord with a cheap power fist, a good special ability and an invulnerable save.
There is a lot of versatility in this list but I mostly see me just surging forward and hoping for the best. The easy kill points here will need to be sort of protected but I don't see that being too much of a problem.
It sucks that jump packs sort of get the bone AGAIN in this edition by not being able to use some of their special powers if you use them in the movement phase but eh... Its not that big of a deal and it will be nice in the late game when units are typically closer to each other.
It is very possible that the Storm Raven here isn't needed and that I either need to find points for another raven or scrap it all together and get something else all together.
Hopefully this will tide you guys over a little bit till chaos comes out!!
HQ: Reclusiarch in Power Armour (1#, 170 pts)
1 Reclusiarch in Power Armour, 170 pts = (base cost 130 + Power Fist 15) + Jump Pack 25
Troops: Assault Squad (10#, 225 pts)
7 Assault Squad, 126 pts = 7 * 18
1 Assault Marine with Meltagun, 28 pts = (base cost 18 + Meltagun 10)
1 Assault Marine with Meltagun, 28 pts = (base cost 18 + Meltagun 10)
1 Sergeant, 43 pts = (base cost 28) + Power Axe x1 15
Troops: Assault Squad (10#, 225 pts)
7 Assault Squad, 126 pts = 7 * 18
1 Assault Marine with Meltagun, 28 pts = (base cost 18 + Meltagun 10)
1 Assault Marine with Meltagun, 28 pts = (base cost 18 + Meltagun 10)
1 Sergeant, 43 pts = (base cost 28) + Power Axe x1 15
Troops: Assault Squad (10#, 240 pts)
7 Assault Squad, 126 pts = 7 * 18
1 Assault Marine with Meltagun, 28 pts = (base cost 18 + Meltagun 10)
1 Assault Marine with Meltagun, 28 pts = (base cost 18 + Meltagun 10)
1 Sergeant, 58 pts = (base cost 28) + Infernus Pistol x1 15 + Power Axe x1 15
Troops: Assault Squad (10#, 230 pts)
7 Assault Squad, 126 pts = 7 * 18
1 Assault Marine with Meltagun, 28 pts = (base cost 18 + Meltagun 10)
1 Assault Marine with Meltagun, 28 pts = (base cost 18 + Meltagun 10)
1 Sergeant, 48 pts = (base cost 28 + Melta Bombs 5) + Power Axe x1 15
Troops: Assault Squad (10#, 225 pts)
7 Assault Squad, 126 pts = 7 * 18
1 Assault Marine with Meltagun, 28 pts = (base cost 18 + Meltagun 10)
1 Assault Marine with Meltagun, 28 pts = (base cost 18 + Meltagun 10)
1 Sergeant, 43 pts = (base cost 28) + Power Axe x1 15
Heavy Support: Stormraven Gunship (1#, 200 pts)
1 Stormraven Gunship, 200 pts
Elite: Sanguinary Priest (2#, 160 pts)
1 Sanguinary Priest, 0 pts
1 Sanguinary Priest in Power Armour, 80 pts = (base cost 50 + Jump Pack 25 + Melta Bombs 5)
1 Sanguinary Priest in Power Armour, 80 pts = (base cost 50 + Jump Pack 25 + Melta Bombs 5)
HQ: Rune Priest in Power Armour (1#, 125 pts)
1 Rune Priest in Power Armour (HQ) [SW], 125 pts = (base cost 100) + Jump Pack 25
HQ: Rune Priest in Power Armour (1#, 125 pts)
1 Rune Priest in Power Armour (HQ) [SW], 125 pts = (base cost 100) + Jump Pack 25
Troops: Grey Hunters Pack (5#, 75 pts)
5 Grey Hunters Pack (Troops) [SW], 75 pts = 5 * 15
No comments:
Post a Comment